|
3.
|
|
|
GNOME Mines is a puzzle game where you search for hidden mines. Flag the spaces with mines as quickly as possible to make the board a safer place. You win the game when you’ve flagged every mine on the board. Be careful not to trigger one, or the game is over!
|
|
|
|
(no translation yet)
|
|
|
|
Located in
data/org.gnome.Mines.appdata.xml.in:11
|
|
4.
|
|
|
You can select the size of the field you want to play on at the start of the game. If you get stuck, you can ask for a hint: there’s a time penalty, but that’s better than hitting a mine!
|
|
|
|
(no translation yet)
|
|
|
|
Located in
data/org.gnome.Mines.appdata.xml.in:17
|
|
12.
|
|
|
The title of the tile theme to use.
|
|
|
|
(no translation yet)
|
|
|
|
Located in
data/org.gnome.Mines.gschema.xml:6
|
|
15.
|
|
|
Enable automatic placing of flags
|
|
|
|
(no translation yet)
|
|
|
|
Located in
data/org.gnome.Mines.gschema.xml:15
|
|
16.
|
|
|
Set to true to automatically flag squares as mined when enough squares are revealed
|
|
|
|
(no translation yet)
|
|
|
|
Located in
data/org.gnome.Mines.gschema.xml:16
|
|
18.
|
|
|
Set to false to disable theme-defined transition animations
|
|
|
|
(no translation yet)
|
|
|
|
Located in
data/org.gnome.Mines.gschema.xml:21
|
|
19.
|
|
|
Number of columns in a custom game
|
|
|
|
(no translation yet)
|
|
|
|
Located in
data/org.gnome.Mines.gschema.xml:26
|
|
20.
|
|
|
Number of rows in a custom game
|
|
|
|
(no translation yet)
|
|
|
|
Located in
data/org.gnome.Mines.gschema.xml:31
|
|
21.
|
|
|
The number of mines in a custom game
|
|
|
|
(no translation yet)
|
|
|
|
Located in
data/org.gnome.Mines.gschema.xml:35
|
|
22.
|
|
|
Board size
|
|
|
|
(no translation yet)
|
|
|
|
Located in
data/org.gnome.Mines.gschema.xml:40
|